A support that actually hands out ammo will be noticed by others and commended (my proudest achievement so far is the resupply medal :P). To play support effectively, all you really need to do is deal out ammo around your team-mates. Thirdly, the support class later unlocks C4's (very handy for taking out tanks and other armored vehicles), claymores (useful for keeping your team from being flanked) and a mortar (very useful for defending an mcom or providing support for your squad).
Secondly, the Support class is a master of laying down suppressing fire, and can keep people from popping out from behind that corner while the rest of your team moves up, or flanks them. Can set T-UGS near m-com, allowing defenders to react before attackers get chance to arm it.įirst of all.Then Support can pick them out with mortar.
That can be done either with LMG + extended mags or with mortar (later is going to be nerfed in upcoming patch - 4.8s reload instead of 3.5s) On rush maps can effectively suppress enemies preventing them from getting anywhere near m-coms.Having LMG with 3.4x + bipod, can provide accurate suppression fire at mid distance (upcoming patch is going to improve that).
Most people play engineers using up their rockets really quickly This is especially critical on big open maps with lot of armor. The view of the classes you present in the question is way to simplistic.